Inductive
reasoning: the process of reasoning at a
general conclusion or conjecture based on the observation of specific examples.
Deductive
reasoning: the process of reasoning that
arrives at a specific conclusion based on previously accepted general
statements.
Set: a well-defined collection of objects.
Variable: a symbol (usually a letter) that can
represent different elements of a set.
Null
set: a set with no elements, sometimes
called an empty set. The symbols used to
represent the null set are { } or a circle with a slash.
Two
sets, A and B, are equal (written A = B) if they have exactly the same members
or elements.
Two
sets have a one-to-one correspondence if and only if it is possible to pair the
elements of one set with the elements of the other set in such a way that for
each element in the first set there exists one and only one element in the
second set.
If
every element of set A is also an element of set B, then set A is called subset
of set B. The symbol (c with a line
under it) is used to designate a subset, and the relationship is written A (c
with a line under it) B.
If
a subset of a given set is not equal to the original set, then the subset is
called a proper subset of the original set.
The symbol (c) is used to indicate a proper subset.
The
union of two sets A and B (symbolized by A u B) consists of the elements of set
A or set B, or both sets.
The
intersection of two sets, A and B, symbolized by A n B, is the set of elements
that are common to both sets.
The
complement of set A, denoted by (A with a line over it) is the set of elements
contained in the universal set that are not contained in A.
Infinitive
set: a set that can be placed in a
one-to-one correspondence with a proper subset of itself.
Statement: a sentence that can be determined to be
true or false but not both at the same
time.
Connectives: are "and," "or,"
"if. . .then," and "if and only if."
When
a compound statement is always true, it is called a tautology. When a compound statement is always false, it
is called a self-contradiction.
Two
compound statements are logically equivalent if and only if they have the same
truth table values. The symboy for
logically equivalent statements is (3 parallel horizontal lines).
Natural
numbers: (N) consists of numbers 1, 2,
3, . . .
Prime
number: a natural number that has only two factors, one and itself.
Composite
number: a natural number greater than 1
that has three or more factors.
Fundamental theorem of arithmetic: states that every composite number can be
expressed as a product of prime numbers in only one way. The order of the factors is disregarded.
Greatest
common factor (divisor) (GCF): of two or
more numbers is the largest number that is a factor or divisor of all of the
numbers.
Least
common multiple (LCM): of two or more
numbers is the smallest number that is divisible by all the numbers.
Whole
numbers (W): defined as 0, 1, 2, 3, 4,
5, . . .
Integers
(Z): defined as . . . . -3, -2, -1, 0,
1, 2, 3, . . . .
Any
number that can be written as a fraction, a/b, where a and b are integers and b
(= with a slash through it) 0 is called a rational number. The integer a is called the numerator of the
fraction, and the integer b is called the denominator of the fraction.
Proper
fraction: has a numerator whose absolute
value is less than the absolute value of the denominator.
Improper
fraction: has a numerator whose absolute
value is greater than or equal to the absolute value of the denominator.
Mixed
number: consists of a whole number and a
fraction.
A
set of numbers is said to be dense if for any two given numbers in the set,
there exists a third number in the set that
lies between the two given numbers.
The
set of irrational numbers (I) consists of the numbers that can be written as
non-terminating and nonrepeating decimals.
The
set of real numbers (R) consist of the union of the set of rational numbers and
the set of irrational numbers.
The
closure property of addition: For any
two real numbers a and b, the sum a + b will be a real number.
The
closure property of multiplication: For
any two real numbers a and b, the product a . b will be a real number.
The
communtative property of addition: For
any real numbers a b, a + b = b + a.
The
communtative property of multiplication:
For any real numbers a and b, a x b = b x a.
The
associative property of addtion: For any
real number a, b, and c, (a + b) + c = a + (b + c).
The
associative of multiplication: For any
real numbers a, b, and c, (a x b) x c = a x (b x c).
The
identity property for addition: For any
real number a, there exists a real number zero called the identity for addition
such that 0 + a = a, and a + 0 = a. Zero
is called the identity for addition.
The
identity property for multiplication:
For any real number a, there exists a real number 1 called the identity
for multiplication such that 1 x a = a and a x 1 = a. The number 1 is called the identity for
multiplication.
Inverse
property for addition: For any real
number a, there exists a real number -a such that a + (-a) = 0 and -a + a =
0. -a is said to be the additive inverse
or opposite of a.
Inverse
property for multiplication: For any
real number a, except a, except 0, there exists a real number 1/a such that a x
1/a = 1 and 1/a x a = 1.
The
distributive property of multiplication over addition: For any real numbers a, b, and c, a x (b + c)
= a x b + a x c.
For
any positive integer n, a(n power) = a x a x a x a x . . . ., a/n factors,
where a is called the base and n is called the exponent.
When
an exponent is negative, it is defined as follows: For any positive integer n, a (-n power) =
1/a(n power).
For
any number a, a (0 power) = 1.
A
number expressed in scientific notation is written as a product of a number n,
where n is 1 (< with a line under it) n < 10, and some power of 10.
A
sequence of numbers is a list of numbers that are related to each other by a
specific rule. Each number in the
sequence is called a term of the sequence.
A
geometric sequence is a sequence of terms in which each term after the first
term is obtained by multiplying the preceding term by a nonzero number. This number is called the common ratio.
The
nth term of a geometric sequence is a (sub n) = a (sub 1) r (n-1 power), where
a (sub 1) is the first term and r is the common ration.
A
numeration system consists of a set of symbols and various rules for combining
the symbols to represent numbers.
A
mathematical system is called a group if it has these properties:
1.
The set of elements is closed for the binary operation.
2.
There exists an identity element for the set.
3.
Any three elements in the set are associative for the binary
operation.
4.
Every element has an inverse.
A
variable, usually a letter, can represent different numerical values.
An
algebraic expression consists of any meaningful combination of variables,
numbers, operation symbols, and grouping symbols.
The
distributive property of multiplication over addition states that, for any real
numbers a, b, and c, a(b + c) = ab + ac.
An
equation is a statement of equality of two algebraic expressions.
An
open equation contains at least one variable.
The
addition property of equality states that the same real numbers on algebraic
expressions can be added to both sides of an equation without changing the
solution set for the equation: i. e., if
a = b, then a + c = b + c.
The
subtraction property of equality states that the same real number of algebraic
expression can be subtracted from both sides of an equation without changing
the solution set for the equation; i. e., if a = b, then a - c = b - c.
The
multiplication property of equality states that the same nonzero real number
can be multiplied to both sides of the equation without changing the solution
set for the equation; i. e., if a = b and c (= with a slash through it) 0, then
ac = bc.
The
division property of equality states that both sides of an equation can be
divided by the same nonzero real number without changing the solution set of
the equation; i. e., if a = b and c (= with a slash through it) 0, then a/c =
b/c.
Procedure
for Solving Equations
Step
1: Remove parentheses.
Step
2: Combine like terms on each side of
the equation.
Step
3: Get the variables on one side of the
equation and the numbers on
the other side of the equation by
using the addition and/or
subtraction properties of
equality.
Step
4: Combine like terms.
Step
5: Use the multiplication or division
property of equality to solve for
the variable.
Procedure
for Solving Word Problems Using Equations
Step
1: Read the problem carefully.
Step
2: Let x represent an unknown quantity.
Step
3: Write the equation based on the
information given in the problem.
Step
4: Solve the equation x.
Step
5: Check the solution.
To
solve a linear inequality, proceed as if you were solving a linear equation
except that when multiplying or dividing by a negative number, you must reverse
the inequality sign.
A
ratio is a comparison of two quantities using division.
For
two nonzero numbers, a and b, the ration of a to b is written as a:b (read a to
b) or a/b.
A
proportion is a statement of equality of tow rations.
Procedure
for Solving Word Problems Using Proportions
Step
1: Read the problem and find the ration
statement.
Step
2: Write the ratio using a fraction.
Step
3: Set up the proportion using x for the
unknown number.
Step
4: Solve the proportion for x.
y
s said to vary directly with x if there is some nonzero constant k such that y
= kx.
y
is said to very inversely with x if there is some nonzero constant k such that
y = k/x.
The
standard form of a quadratic equation is ax(2) + bx + c = 0, where a, b, and c
are real numbers a (= with a slash through it) 0.
Rule
of Signs for Factoring Trinomials
If
the sign of the third term (i. e., the constant term) of the trinomial is
positive, then the signs of its factors are both positive if the sign of the
second term (i. e., the x term) is positive, or both negative if the sign of
the second term is negative.
If
the sign of the third term of the trinomial is negative, then the sign of one
of its factors will be positive and the sign of the other factor will be
negative.
Procedure
for Solving Quadratic Equations by Factoring
Step
1: Write the quadratic equation in
standard form.
Step
2: Factor the left side.
Step
3: Set both factors equal to zero.
Step
4: Solve each equation for x.
The
formula x = -b +/- (the square root of) b(2) - 4ac/2a, is called the quadratic
formula and can be used to solve any quadratic equation written in standard
form, ax(2) + bx + c = 0, a (= with a slash through it) 0.
Finding
Intercepts
To
find the x-intercept, substitute 0 for y and solve the equation for x.
To
find the y-intercept, substitute 0 for x and solve the equation for y.
The
slope of a line (designated by m) is m = y(sub 2) - y(sub 1)/x(sub 2 - sub 1),
where (x(sub 1), y(sub 1)) and (x(sub 2), y(sub 2)) are two points on the line.
The
slope-intercept form for an equation in two variables is y = mx + b, where m is
the slope and (0, b) is the point where the line crosses the y axis.
A
system of two linear equation in two variables can be represented as
a(sub
1)x + b(sub 1)y = c(sub 1)
a(sub
2)x + b(sub 2)y = c(sub 2)
Procedure
for Solving a System of Equations Graphically
Step
1: Draw the graphs of the equations on
the same Cartesian plane.
Step
2: Find the point or points of
intersection of the two lines if they
exist.
Procedure
for Solving a System of Equations by Substitution
Step
1: Select one equation and solve it for
one variable (either x or y) in
terms of the other variable.
Step
2: Substitute the expression containing
the other variable that you
found step 1 into the other
equation.
Step
3: Solve the equation for the unknown
(it now has only one variables).
Step
4: Select one of the original equations,
substitute the value found in
step 3 for the variable, and solve
it for the value of the other
variable.
Procedure
for Solving a System of Equation Using the Addition/Subtraction (Elimination)
Method
Step
1: If necessary, write both equations
in the form ax + by = c.
Step
2: Multiply one or both equations by
numbers so that the absolute
values or either the coefficients
of the x terms or the y terms are
alike.
Step
3: Eliminate one of the variables by
adding the equations if the signs
of the coefficients of the
variable are different. Subtract the
equations if the signs of the
coefficients of the variables are the
same.
Step
4: Solve the resultant equation for the
remaining variable.
Step
5: Select one equation from the original
two equations, substitute the
value of the variable found in
step 4, and solve for the other
variable.
A
half plane is the set of points on the Cartesian plane that are on one side of
a line.
Procedure
for Using Linear Programming
Step
1: Write the objective function.
Step
2: Write the constraints.
Step
3: Graph the constraints.
Step
4: Find the vertices of the polygonal
region.
Step
5: Substitute the coordinates o f the
vertices into the objective
function and find the maximum or
minimum value.
(Note: The solutions will not always be integers.)
A
relation is a set of ordered pairs of elements.
A
relation is a function if for each element in the domain there is a unique in
the range.
The
Vertical Line Test for Functions
If
no vertical line can intersect the graph of a relation of more than one point,
then the relation is a function.
Procedure
for Graphing a Linear Function
Step
1: Select at least 3 values for x. (Only two values are necessary. The
third is used as a check.)
Step
2: Substitute them in the function and
find the corresponding values
for f(x).
Step 3: Plot the points (x, f(x)) on the Cartesian plane using the y axis as
Step 3: Plot the points (x, f(x)) on the Cartesian plane using the y axis as
the f(x) axis.
Step
4: Draw a line through the points.
An
equation of the form f(x) = ax(2) + bx + c, where a, b, and c are real numbers
and a (= with a slash through it) 0, is called a quadratic function. This equation can also be written as y =
ax(2) + bx + c. The graph of a
quadratice function is called a parabola.
Procedure
for Graphing the Quadratic Function y = ax(2) + bx + c
Step
1: Identify a, b, and c, then find the
vertex using x = -b/2a to get the
x coordinate. Then substitute this value in the equation y
= ax(2) +
bx + c to get the y cooordinate.
Step
2: Find the x-intercepts by substituting
x = 0 in the equation and
solving for y or use (0, c).
Step
3: Find the x-intercepts by substituting
0 for y and solving the
equation for x, either by
factoring or by using the quadratic
formula.
Step
4: Find several other points in order to
determine the shape.
Step
5: Determine whether the parabola opens
upward (a > 0) or downward
(a < 0). Plot the points and draw a smooth curve
through the points.
An
exponential function has the form f(x) = a(x power), where a and x are real
numbers such that a > 0 (= with a slash through it) 1.
Finding
Intercepts
To
find the x intercept, substitute 0 for y and solve the equation for x.
To
find the y intercept, substitute 0 for x and solve the equation for y.
The
slope of a line (designed by m) is m = y(2)-y(1)/x(2)-x(1), where (x(2), y(2))
are two points on the line.
The
slope-intercept form for an equation in two variables is y = mx + b, where m is
the slope and (0, b) is the point where the line crosses the y axis.
A
system of two linear equations in two variables can be represented as
a(1)x
+ b(1)y = c(1)
a(2)x
+ b(2)7 = c(2)
Procedure
for Solving a System of Equations Graphically
Step
1: Draw the graphs of the equations on
the same Cartesian plane.
Step
2: Find the point or points of
intersection of the two lines if they exist.
Procedure
for Solving a System of Equations by Substitution
Step
1: Select one equation and solve it for
one variable (either x or y) in
terms of the other variable.
Step
2: Substitute the expression containing
the other variable that you
found in step 1 into the other
equation.
Step
3: Solve the equation for the unknown
(it now has only one variable).
Step
4: Select one of the original equations,
substitute the value found in step
3 for the variable, and solve it
for the value of the other variable.
Procedure
for Solving a System of Equations Using the Addition/Subtraction (Elimination)
Method
Step
1: If necessary, write both equations in
the form ax + by = c.
Step
2: Multiply one or both equations by
numbers so that the absolute
values st either coefficients of
the x terms or the y terms are alike.
Step
3: Eliminate one of the variables by
adding the equations if the signs of
the coefficients of the variable
are different. Subtract the
equations if the signs of the
coefficients of the variables are the
same.
Step
4: Solve the resultant equation for the
remaining variable.
Step
5: Select one equation from the original
two equations, substitute the
value of the variable found in
step 4, and solve for the other
variable.
A
half plane is the set of points on the
Cartesian plane that are on one side of a line.
Procedure
for Using Linear Programming
Step
1: Write the objective function.
Step
2: Write the constraints.
Step
3: Graph the constraints.
Step
4: Find the vertices of the polygonal
region.
Step
5: Substitute the coordinates of the
vertices into the objective function
and find the maximum or minimum
value.
(Note: The solutions will not always be integers.)
A
relation is a set of ordered pairs of elements.
A
relation is a function if for each element in the domain there is a unique
element in the range.
The
Vertical Line Test for Functions
If
no vertical line can be intersect the graph of a relation of more than one
point, then the relation is a function.
Procedure for Graphing a Linear Function
Step
1: Select at least 3 values for x. (Only two values are necessary. The
third is used as a check.)
Step
2: Substitute them in the function and
find the corresponding values for
f(x).
Step
3: Plot the points (x, f(x)) on the
Cartesian plane using the y axis as the
f(x) axis.
Step
4: Draw a line through the points.
An
equation of the form f(x) = ax(2) + bx + c, where a, b, and c are real numbers and a (= with a slash through
it) 0 is called a quadratic function.
This equation can also be written as y = ax(2) + bx + c. The graph of a quadratic function is called a
parabola.
Procedure
for Graphing the Quadratic Function y = ax(2) + bx + c
Step
1: Identify a, b, and c, then find the
vertex using x = -b/2a to get the x
coordinate. Then substitute this value in the equation y
= ax(2) + bx +
c to get the y coordinate.
Step
2: Find the y intercept by substituting
x = 0 in the equation and solving
for y or use (0, c).
Step
3: Find the x intercepts by substituting 0 for y and
solving the equation
for x, either by factoring or by
using the quadratic formula.
Step
4: Find several other points in order to
determine the shape.
Step
5: Determine whether the parabola opens
upward (a > 0) or downward
(a < 0). Plot the points and draw a smooth curve
through the points.
An
exponential function has the form f(x) = a(x), where a and x are real numbers
such that a > 0 but a (= with a slash through it) 1.
Percent
means hundredths or part of a hundred; i.e., 1% = 1/100.
Converting
Percents to Decimals
In
order to change a percent to a decimal, drop the % sign and move the decimal
point two place to the left.
Converting
Percent to Fractions
A
percent can be converted to a fraction by dropping the percent sign and using
the percent number as the number of a fraction whose denominator is 100.
Converting
a Decimal to a Percent
To
change a decimal to a percent, move the decimal point two places to the right
and add a percent sign.
Changing
a Fraction to a Percent
To
change a fraction to a percent, first change the fraction to a decimal, and
then change the decimal to a percent.
The
three types of percent problems can be solved by this formula:
Part
= Rate x Base (P = R x B).
I. Finding a Part
To
find a part, change the percent to a decimal or fraction and multiply. Use P = R x B.
II. Finding a Percent
To
find what percent one number is of another number, substitute in the formula P
= R x B and solve for R. Be sure to
change the decimal into a percent.
III. Finding a Base
To
find a base when a percent of it is known, substitute in the formula P = R x B
and solve for B. Be sure to change the
percent to a decimal or fraction before dividing.
Interest
is the fee charged or paid for the use of money.
The
principal is the amount of money borrowed or placed in a savings account.
Rate
is the percent of the principal that is paid for the use of the money. (Rates are usually given for a year.)
Time
or term is the duration that the money is borrowed or invested for or has been
invested. When the time is given in days
or months, it must be converted to years by dividing by 365 or 12,
respectively.
Maturity
value is the amount of the loan or investment or savings (principal) plus the
interest.
Formulas
for Computing Simple Interest and Maturity Value
Interest
= Principal x Rate x Time or I = PRT
Maturity
Value = Principal + Interest or MV = P + I or MV = P(1+RT)
Formula
for Computing Compound Interest
MV
= P(1+r/n)(nt), where MVis the maturity value (Principal + Interest)
r
= the yearly interest rate
n
= number of periods the interest is compounded per year
t
= term of the loan in years.
The
effective rate (also known as the annual yield) is the simple interest rate
which would yield the same maturity value over one year as the compound
interest rate.
Formula
for Effective Interest Rate
E
= (1+r/n) (n) - 1, where
E
= effective rate
n
= number of periods per year the interest is calculated
r
= interest rate per year (i. e., stated rate).
Formula
for Finding the Future Value of an Annuity
FV
= P(1+R(N) - 1/R), where
FV
is the future value of the annuity
P
is the payment
R
is the interest rate per period (year, quarter, etc.)
N
is the number of payments (periods in a year times the number of years).
Procedure
for the Average Daily Balance Method
Step
1: Find the balance for each
transaction.
Step
2: Find the number of days for each
balance.
Step
3: Multiply the balances by the number
of days and find the sum.
Step
4: Divide the sum by the number of days
in the month.
Step
5: Find the finance charge (multiply the
average daily balance by the
monthly rate).
Step
6: Find the new balance (add the finance
charge to the balance as of the
last transaction).
The
Constant Ratio Formula for APR
APR
= 2Nt/P(T+1), where
N
= number of payments per year (usually 12 since most loans are paid back in
monthly payments)
I
= finance charge (i.e., total interest plus any additional charges)
P
= principal
T
= total number of payments
Formula
for the Rule of 78s
u
= fk(k+1)/n(n+1), where
u
= unearned interest (i.e., amount saved)
f
= finance charge
k
= number of remaining monthly payments
n
= original number of payments
Procedure
for Finding the Monthly Payment for a Fixed-Rate Mortgage
Step
1: Find the down payment.
Step
2: Subtract the down payment from the
cost of the home to find the
principal of the mortgage.
Step
3: Divide the principal by 1000.
Step
4: Find the number in the table that
corresponds to the corresponds to
the interest rate and the term of
the mortgage.
Step
5: Multiply that number by the number
obtained in step 3 to get the
monthly payment.
Procedure
for Computing an Amortization Schedule
Step
1: Find the interest for the first
month. Use I = PRT, where T = 1/12.
Enter this value in the column
labeled interest.
Step
2: Subtract the interest from the
monthly payment to get the amount
paid on the principal. Enter this amount in the column labeled
Payment on Principal.
Step
3: Subtract the amount of the payment on
principal found in step 2 from
the principal to get the balance
of the loan. Enter this in the column
labeled Balance of Loan.
Step
4: Repeat the steps using the amount of
the balance found in step 3 for
the new principal.
The
markup (M) for an item is the difference between the cost and the selling price
of an item.
The
cost (C) of an item is the price that the merchant pays for the item.
The
selling price (S) of an item is the price for which the merchant sells the
item.
The
basic formulas are:
Markup
= Selling price - Cost or M = S - C
Selling
Price = Cost + Markup or S = C + M
Cost
= Selling price - Markup or C = S - M
Markup
rate on selling price: markup rate on
cost/1 + markup rate on cost
Markup
rate on cost: markup rate on selling
price/1 - markup rate on selling cost
Be
sure to convert the percents to decimals before substituting in the formulas.
Two
rays with a common endpoint form an angle.
The rays are called the sides of the angle and the endpoint is called the
vertex.
An
acute angle has a measure between 0 degrees and 90 degrees.
A
right angle has a measure of 90 degrees.
An
obtuse angle has a measure between 90 degrees and 180 degrees.
A
straight angle has a measure of 180 degrees.
Two
angles are called adjacent angles if they have a common vertex and a common
side.
Two
angles are said to be complementary if the sum of their measures is 90
degrees.
Two
angles are said to be supplementary if the sum of the measures of each is equal
to 180 degrees.
The
opposite angles formed by two intersecting lines are called vertical
angles. The measures of vertical angles
are equal.
Alternate
interior angles are the angles formed between two parallel lines on the
opposite sides of the transversal that intercepts the two lines. Alternate interior angles have equal
measures.
Alternate
exterior angles are the opposite exterior angles formed by the transversal that
intersects two parallel lines. Alternate
exterior angles have equal measures.
Corresponding
angles consist of one exterior and one interior angle on the same side of the
transversal that intersects two parallel lines.
Corresponding angles have equal measures.
A
triangle is a closed geometric figure consisting of three sides and three
angles.
An
isosceles triangle has two sides of equal length.
An
equilateral triangle has three sides of equal length.
A
scalene triangle has no two sides of equal length.
An
acute triangle has three acute angles.
An
obtuse triangle has one obtuse angle.
A
right angle has one right angle.
The
sum of the measures of the angles of a triangle is 180 degrees.
The
Pythagorean theorem states that for any right triangle, the sum of the squares
of the length of the legs of a right triangle is equal to the square of the
length of the hypotenuse (the side opposite the right angle).
If
triangle ABC is similar to triangle A'B'C', then
length
of side AB/length of side A'B' = length of side AC/length of side A'C' = length
of side BC/length of side B'C'
The
sum of the measures of the angles of a polygon with n sides is (n - 2)180
degrees.
A
trapezoid is a quadrilateral that has only two parallel sides.
A
parallelogram is a quadrilateral in which opposite sides are parallel and equal
in measure.
A
rectangle is a parallelogram with four right angles.
A
rhombus is a parallelogram in which all sides are equal in length.
A
square is a rhombus with four right angles.
A
circle is the set of all points in a plane equidistant from a fixed point
called the center.
The
formula for the circumference of a circle is C = 2(Pi)r or C = (Pi)d.
The
formula for the area of a circle is A = (Pi)r(2).
sin
A = length of side opposite angle A/length of hypotenuse = a/c
cos
A = length of side adjacent to angle A/length of hypotenuse = b/c
tan
A - length of side opposite angle A/length of side adjacent to angle A = a/b
Three
steps can be used to solve right triangle trigonometric problems:
Step
1: Draw and label the angles of the
right triangle and the measures of
the sides.
Step
2: Select the appropriate formula and
substitute the values (you may
have to use the table in Appendix
B).
Step
3: Solve the equation for the unknown.
The
angle of elevation of an objectr is the measure of the angle from a horizontal
line at the point of an observer along the ine of sight to the object. The angle of depression is the measure of an
angle from a horizontal line at the point of an observer downward along the
line of sight to the object.
The
network is traversible if it is possible to pass through or trace each path
exactly once without your pencil. A
vertex can be crossed more than once.
A
probability experiment is a process that lead to well-defined results called
outcomes. An outcome is the result of a
single trial of a probability experiment.
A
sample space is the set of all possible outcomes of a probability experiment.
An
event is any subset of the sample space of a probability experiment.
Formula
for Classical Probability
The
probability of any event E is
number
of outcomes in E/total number of outcomes in the sample space S,
this
probability is denoted by
P(E)
= n(E)/N(S)
This
probability, called classical probability, is based on a sample space S.
For
any event, E, P(E) = 1 - P(E) (line over E).
A
tree diagram consists of branches corresponding to the outcomes of two or more
probability experiments that are done in sequence.
The
formulas for odds are
odds
in favor = P(E)/1 - P(E)
odds
against = P(E)/1 - P(E) (line over E)
where
P(E) is the probability that event E occurs and P(E) (line over E) is the
probability that the event E does not occur.
If
the odds in favor of an event E are a:b, then the probability that the event
will occur is
P(E)
= a/a+b
If
the odds against an event E are c:d, then the probability that E will not occur
is
P(E)
(line over E) = c/c+d
The
expected value for the outcomes of a probability experiment is
E
= x(1) x P(x(1)) + x(2) x P(x(2)) + . . . + x(n) x P(x(n))
where
the x's correspond to the outcomes and the P(x)'s are the corresponding
probabilities of the outcomes.
Two
events are mutually exclusive if they
cannot occur at the same time (i.e., they have no outcomes in common).
Addition
Rule 1
When
two events are mutually exclusive, the probability that A or B will occur is
P(A
or B) = P(A) + P(B)
Addition
Rule 2
If
A and B are not mutually exclusive, then
P(A
or B) = P(A) + P(B) - P(A and B)
Two
events, A and B, are independent if the fact that A occurs does not affect the
probability of B occurring.
When
the outcome or occurrence of the first event affects the outcome or occurrence
of the second event in such a way that the probability of the second event is
changed, the events are said to be dependent.
Multiplication
Rule 1
When
two events are independent, the probability of both occurring is
P(A
and B) = P(A) x P(B)
Multiplication
Rule 2
When
two events are dependent, the probability of both occurring is
P(A
and B) = P(A) x P(B)
Formula
for Conditional Probability
The
probability that the second event B occurs given that the first event A has
occurred can be found by dividing the probability that both events occurred by
the probability that the first event has occurred. The formula is
P(B/
A) = P(A and B)/P(A)
Fundamental
Counting Rule
In
a sequence of n events in which the first event can occur in k(1) ways and the
second event can occur in k(2) ways and the third event can occur in k(3) ways
and so on, the total number of ways the sequence can occur is
k(1),
k(2), k(3), . . ., k(n)
For
any natural number n
n!
= n(n - 1)(n -2)(n - 3). . .3 x 2 x 1
n!
is read as "n factorial."
0!
is defined as 1. (Note that this will be
explained later.)
An
arrangement of n distinct objects in a specific order is called a permutation
of the objects.
Permutation
Rule
The
arrangement of n objects in a specific order using r objects at at time is
called a permutation of n objects taking r objects at a time. It is written as nPr and the formula is
nPr
= n!/(n-r)!
A
selection of objects without regard to order is called a combination.
Combination
Rule
The
number of combinations of r objects selected from n objects is denoted by nCr
and is given by the formula
nCr
= n!/(n-r)!r!
Data
are measurements or observations that are gathered for an event under study.
Statistics
is the branch of mathematics that involves collecting, organizing, summarizing,
and presenting data and drawing general conclusions from data.
A
population consists of all subjects under study.
A
sample is a representative subgroup or subset of the population.
The
mean is the sum of the values divided by the total number of values. The symbol X (with a line over it) represents
the mean.
X
(with a line over it) = x(1) + x(2) + x(3) + . . . + x(n)/n = M(sideways) X/n
Formula
for finding the mean for grouped data:
X
(with a line over it) = M (sideways) f x X(m)/ n
where
f=
frequencey
X(m)
= midpoint
n
= M (sideways)f or sum of the frequencies
The
median is the midpoint of the data array.
The symbol for the median is MD.
The
value that occurs most often in a data set is called the mode.
The
range is the highest value minus the lowest value. The symbol R is used for the range,
R
= highest value - lowest value
Procedure
for Finding the Variance and Standard Deviation
Step
1: Find the mean.
Step
2: Subtract the mean from each data value in the data
set.
Step
3: Square the differences.
Step
4: Find the sum of the squares.
Step
5: Divide the sum by n - 1 to get the
variance, where n is the number
data values.
Step
6: Take the square root of the variance
to get the standard deviation.
The
variance is an approximate average of the squares of the distance each value is
from the mean. The symbol for the
variance is s(2). The formula for the variance is
s(2)
= M(sideways)(X - X(with a line over it)(2)/n - 1
where
X
= individual value
X(with
a line over it) = mean
R
= sample size
The
standared deviation is the square root of the variance. The symbol for the standard deviation is
s. The corresponding formula for the
standard deviation is
s
= (the square) s(2) = (the square) M(sideways)(X - X(with a line over
it)(y(2)/n - 1
A
percentile or percentile rank, P, of a data value indicates the percent of data
values that are below the given data value.
A
normal distribution is a continuous, symmetric, bell-shaped distribution.
Summary
of the Properties of a Normal Distribution
1. It is bell-shaped.
2. The mean, median, and mode are equal and
located at the center of the
distribution.
3. It is unimodal (i.e., it has only one mode).
4. It is symmetrical about the mean, which is
equivalent to saying that its
shape is the same on both sides of a
vertical line passing through the
center.
5. It is continuous--i.e., there are no gaps or
holes.
6. It never touches the x axis. Though the curve gets increasingly close to
the x axis, the two will never touch.
7. The total area under a normal distribution
curve is equal to 1.00, or 100%.
This feature may seem unusual, since the
curve never touches the x axis,
but this fact can be proven mathematically
by using calculus.
8. The area under a normal curve that lies
within one standard deviation of
the mean is approximately 0.68, or 68%;
within two standard deviations,
about 0.95 or 95%; and within three
standard deviations, about 0.997, or
99.7%.
The
standard normal distribution is a normal distribution with a mean of 0 and a
standard deviation of 1.
A
scatter plot is a graph of the ordered pairs (x, y) of the data values for two
variables.
The
correlation coefficient is a value that is computed from the paired data values
in order to determine the strength of a relationship between two
variables. The symbol for the
correlation coefficient computed from data obtained from a sample is r.
Formula
for Finding the Value of r:
r
= n(M(sideways) xy) - (M(sideways)x)(M(sideways)y)/(the
square)[n(M(sideways)x(2)) - (M(sideways)x)(2)][n(M(sideways)y(2)) -
(M(sideways)y)(2)]
where
n
= the number of data pairs
M(sideways)x
= the sum of the x values
M(sideways)y
= the sum of the y values
M(sideways)xy
= the sum of the products of the x and y values for each pair
M(sideways)x(2)
= the sum of the squares of the x values
M(sideways)y(2)
= the sum of the squares of the y values
Formulas
for Finding the Values of a and b for the Equation of the Regression Line
b
= n(M(sideways)xy) - (M(sideways)x)(M(sideways)y)/n(M(sideways)x(2)) -
(M(sideways)x)(2) . . . slope
a
= M(sideways)y - b(M(sideways)x)/n . . . y intercept
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