1. The Midnight Game
Supposedly, the midnight game originated as an ancient pagan
ritual designed to punish those who disobeyed the Old Gods. The gist of the
game involves summoning a "midnight
man" into one's home and then trying to avoid him between midnight and
3:33 am. Such is achieved by staying on the move and looking out for the signs
he's near. These signs are said to include a sudden fall in temperature and
strange whispers. So what happens if he catches you? Well, nothing pleasant,
that's for sure.
2. Three Kings
Three Kings is a game but could also be considered a form of
'shadow work,' not unlike tarot, deep
meditation, or lucid dreaming. It requires a dark room with no light and
setting up two mirrors facing each other with a chair placed in the middle.
Then, at 3.30 am, the player is to sit on this chair with a lit candle and look
straight into the darkness (and not the two mirrors). The trick is then to
enter a meditative state and see what happens.
People who have played this game have spoken of feeling or
talking to an unknown presence or even entering an alternate dimension. Of
course, these players are experiencing a psychological effect in all
likelihood. But, in either case, beware that whatever you hear or see may stick
with you long after the game!
3. Bloody Mary
You've probably heard of Bloody Mary, as it's one of the
most famous paranormal games in existence. You might have even tried it before
with friends gathered around a mirror. But what you may not have realized is
that most people play the game wrong and for the wrong reasons.
The version of the game that most people know about
generally involves saying "Bloody
Mary" into a mirror and waiting for a blood-soaked woman to appear and
attempt to maul you (because what else are you going to do on a Friday night?).
The historical version of the game is far less violent but
equally scary and also kind of depressing. It was played by young women hoping
to identify their future husbands. The game would involve walking backwards up
the stairs while gazing into a mirror (a terrible idea in itself). If performed
correctly, the young dame would see either a glimpse of their future husband or
the skull of the grim reaper. As you may have guessed, the latter indicated
that the woman would die before marriage.
4. One-Man
Hide-and-Go-Seek
Do you want to play hide and seek but don't have a friend to
play with? Well, you could always try summoning a demonic entity into a creepy
murderous doll instead.
One-man hide-and-go-seek is another game said to be based on
an old ritual that involves summoning a wandering spirit into the body of a
doll or puppet and then playing hide and seek with the now-animated object.
(Like creepy old dolls weren't terrifying enough, right?) As if bumbling
through your house in the dark looking for or hiding from a potentially killer
doll isn't bad enough, the game requires you to hold saltwater in your mouth,
which you must then spit onto the doll in order to 'win.'
Perhaps that sounds like your idea of a good time. But maybe
you'd be better off just finding a friend to play with instead?
5. Daruma-San
Daruma-san, or "bath
game," is a Japanese game based on an urban legend. It essentially
involves chanting "Daruma-san fell
down" (possibly in Japanese) while washing one's hair in the bath in
the dark. After a while, it's said that a presence will become known to whoever
is playing. Apparently, they will also experience a vision of a Japanese woman
falling onto and being impaled by a rusty faucet.
Once the player finishes washing their hair, they must say
aloud, "Why did you fall in the
bathtub?" Then, without waiting for an answer or pulling the plug, the
player is to close their eyes and quickly leave the bathroom (all while
avoiding falling over) and shut the door behind them.
Not scary enough for you? Well, good news! That's just the
ritual to get the game started. The next day, a presence will stalk the player,
slowly creeping up behind them. When she's getting too close for comfort,
shouting "Tomare!" (stop)
will temporary stop her in her tracks. But she'll continue creeping up on her
victim until they catch a good glimpse of her and shout "Kitta!" ("I cut you loose"). Failure to do
this before midnight supposedly results in Daruma-San entering the person's
dreams, Freddy Krueger–style.
2. One Man Hide &
Go Seek
This is another game that has deep roots in a ritual.
Necromancy, to be exact. In this game, you summon a spirit into the body of a
doll, who then plays hide and seek with you. Seems innocent enough, but think
about it. If you’re like me, you have a deep-set fear of dolls, mannequins,
etc… this is like my worst nightmare. Anyway, enough about me… let’s get into
how you summon this entity and what is said to go down after you possibly
ruined your life.
To do this ritual, you need:
A doll (obviously)
Scissors or something else sharp
Red thread and a needle
Rice
Hair and/or nail clippings from yourself
Salt water in a cup
A bathroom
There’s going to be a fair amount of work for this ritual,
so you’ve been warned. An important note: you must name the doll. This will not
work if you have not named the doll. You cannot give the doll your name.
Once you have everything, go into the bathroom and cut the
doll open. Remove all the fluff and filling, then restuff it with the rice and
clippings. Sew the doll back up with the red thread; use any remaining thread
to tie up the doll. Run a bath filled with water. Put the doll on the sink
counter and go to your hiding spot. Place the cup of salt water and the sharp
object on the floor of your hiding spot.
Once the time reaches 3am, (you don’t have to be in the same
room as the doll for this) tell the doll: “*insert your name here* is it” three
times. Go into the bathroom, put the doll into the water-filled tub, then turn
off all the lights in your house. After you’ve done that, go to your hiding
spot, turn on your TV, close your eyes, count to ten, and then pick up the
sharp object and go back into the bathroom. The doll should still be there. Say
to the doll: “I found you, *insert doll’s name here*” after you say this, you
have to stab the doll with the sharp object, place the doll back onto the
counter and run back to your hiding place. DO NOT take the sharp object back
after you stabbed the doll.
Now that you’re in your hiding spot, remain silent. If
anything happens to your TV (flickering, images, turning itself off), that
means the spirit/doll is near. After you’ve been hidden for a bit. You have to
take half (or as much as you can) of the saltwater into your mouth (don’t
swallow it, just hold it in your mouth) then go and search for the doll again.
Make sure you bring the rest of the cup of saltwater with you. Once you have
found the doll (hopefully still in the bathroom), you have to pour the rest of
the saltwater onto it, spit the water in your mouth onto it and tell it “I win”
three times. This ends the game.
Once the game has ended, dry the doll, and burn it. If there
are any remains of the doll left, put salt on it and discard it far away.
Some things to keep in mind during the game:
If you have your phone, keep it on Do Not Disturb and have
the brightness at its lowest (DO NOT use your phone unless you need to call for
help)
Try to stay as calm and as silent as possible; especially if
you think it’s in the room with you.
Try to keep all the doors unlocked in case you need to run
away at any time (this is only an emergency resort, try not to leave the house
at any point during the game)
Keep some natural salt with you, and line the door to the
room you’re in. Keep some religious tools with you, if it makes you feel safer.
Try not to hide in any places you could get stuck/cornered.
And above all, use your common sense. Try to ask some
friends or even neighbors to keep an eye out for anything suspicious while
you’re doing this game. Tell them a time to expect the lights to come back on,
what to do if they haven’t heard from you for a while, etc.
3. Dry Bones
This game is very similar to One Man Hide & Go Seek;
except you’re summoning a demon instead of a wandering spirit. This game also
has a few elements of the Midnight Game, so it’s time to break out your matches
and candle again.
The summoning process for this one is freakishly simple. You
begin by turning off all your lights, lighting your candle, and going into your
bathroom (or any room with a mirror) at 12:01am. We’re going to go a little
Bloody Mary now. You’re going to stare at your reflection until you can feel a
presence in the mirror. Once you know there’s something other than yourself in
that mirror, you’re going to do the dumbest thing known to mankind. You’re
going to tell the demon “I acknowledge your presence; I welcome you into my
home for a game of Hide & Seek until 3am. Come in now”. After that last
word has been spoken, you’re going to grab your shit (hopefully there’s none in
your pants) and RUN. Try to be as quiet as possible while you find your hiding
spot. It must be a good hiding spot, as your very life and soul is on the line
here. If this demon catches you, I picture your house would look like a real-life
DOOM level…You may want to have DoomGuy on speed dial. Anyway… If you
miraculously don’t get caught by 3:00am, go to the biggest room in your house,
and announce that the game has now ended, and whatever monstrosity you brought
into your home is no longer welcome here and must leave. You’ll most likely
hear the demon before it leaves, so don’t jump when you hear something right
behind you.
I suppose I should mention why anyone would play this game…
If you win, the demon will have to grant you a wish. Any (realistic) thing you
want will be yours; material or otherwise.
4. The Closet Game
I heard about this one in a YouTube video from Most Amazing
Top 10, and it honestly made me question why anyone would want to do this (why
would you want to do any of these?). For this game, all you need is:
A closet
A match
Something to light the match
Basically, you step into your closet with an unlit match, and
then say the words “Show me the light, or leave me in darkness”. You should
hear a demon whisper to you (probably something along the lines of “surprise,
motherf**ker”); when you hear the whisper, you must IMMEDIATELY light your
match and step out of your closet. If you lit the match in time and didn’t get
pulled into Hell by a closet demon, then congratulations! You played and “won”
the game!
…
Yep, that’s it. Oh, and by the way, never open up your
closet in the dark again, or you risk meeting the demon you invited into your
closet. On second thought, you might as well just board the closet shut; not
unless you’d rather risk leaving the door cracked open for a demon to come out
and stare at you while you sleep.
5. The 11 Mile Game
This is another game to get something you deeply wish for;
but just like Dry Bones, the stakes are high. To do this ritual/game, you need
a car or a motorcycle (basically something you can drive, you’d be extra ballsy
to do this with a motorcycle though) and a strong wish.
Let’s start with how to find 11 Mile Road. Keep in mind this
is a one person game. No friends allowed.
To find the road, you need to:
Begin your drive at night; try to choose a late time where there
are little to no other drivers on the road
Find a back road inside some dense woods. It has to be
inside the forest, not outside or around it.
Once you’re inside the woods, begin driving down the
desolate roads until your intuition tells you you’ve found 11 Mile Road. Keep
your mind and eyes open, you’ll know the road when you find it.
Now that you have found the road, you can begin driving down
it right away or take a moment to stop the car and collect your thoughts. This
is the only time during the drive you can stop the car and/or turn back, choose
wisely.
If you’ve chosen to drive the road before I go over what you
can expect, here are some notes to keep in mind during the drive:
DO NOT listen to music or turn on the radio at all
DO NOT open your doors or windows
DO NOT stop the car; especially to investigate anything you
might hear or see inside the car or outside. Just keep going.
DO NOT use a phone or any other device
And finally, DO NOT drive faster than 30mph. This one is
mainly a safety hazard for you and your car.
Okay, now that we’ve gone over the warnings, here’s what to
expect now that you’ve begun your 11-mile drive:
First mile: Nothing much will happen. It may get cold; you
can turn on the heat if it gets too cold. Keep driving.
Second mile: Same as the first mile. Keep driving.
Third mile: You will begin to see movement around you… Don’t
take your eyes off the road. Ignore ALL movement. Keep driving.
Fourth mile: Ignore any voices. Keep driving.
Fifth mile: If the trees around you seem to start
diminishing, you see a lake, and/or you see the bright glow of the moon… don’t
stop driving. No matter how pretty and random it may seem. Keep driving.
Sixth mile: The trees will return and the stars will
disappear. You’re “back” in the forest. Ignore the flickering of your
headlights. Ignore whatever your radio tells you; DO NOT attempt to turn off
the radio. Keep driving.
Seventh mile: Keep ignoring the voices, even if they’re
coming from your backseat. DO NOT turn around. Keep driving.
Eighth mile: DO NOT stop driving, no matter what. Even if
your flickering headlights make it hard to see in front of you, slow down but
do not stop driving. Don’t stop for anything. No exceptions. Keep driving.
Ninth mile: Your vehicle may stall. Close your eyes if your
vehicle stops; don’t open them for ANY reason until your car starts. Once your
car starts, slam on the gas and Keep driving.
Tenth mile: Don’t look in your mirrors; not even to look in
your backseat. Keep driving.
Eleventh mile: Your vehicle will stall again in front of a
red light. DO NOT look at it. Close your eyes cover your ears… whatever you
have to do. Just don’t open your eyes until your vehicle starts again. Ignore
the voices, ignore whatever is grabbing you, and ignore everything no matter
what. Once your car restarts, keep driving a little further.
Continue driving further until you reach the dead end up
ahead. Here is where you make your wish. Don’t just wish for it, envision it.
Imagine it’s with you now. If you wished for something small enough to fit in
your pocket, check there. If you wished for something bigger, check your
backseat or your trunk. If you wish for something that isn’t material, then go
back home and wait. It’ll come to you very soon, but is there a price and was
it worth it?
If you can live with the major PTSD and whatever else
follows you from your journey, then you can live happily with your newly gained
wish, or you can gladly go down 11 Mile Road again.
Elevator around the
World
This game originated from Korea and performing it supposedly
takes you to a different world via an elevator. All you have to do is find a
building with at least ten floors and has an elevator. Make sure there’d be no
one else riding the elevator aside from you before you proceed with the ritual.
Once you step inside, you’ll have to do a 4-2-6-2-10-5 combo
on the elevator’s buttons. On the fifth floor, a woman would enter, but you
should never look at her nor should you speak to her. Afterwards, press the
button for the first floor. At this point, the elevator would begin ascending
to the tenth floor instead of going down to the first. Upon arriving at the
tenth floor, you may get off the elevator to explore this different world.
The woman would ask “Where are you going?” but you should
never answer. After walking around, you may return to the real world by going
inside the same elevator and using the same 4-2-6-2-10-5 combo. In the event
that you pass out during the game, you’d most likely find yourself waking up
inside your own home. But make sure to look around, since it may not be the
same home anymore.
6. The Hooded Man
The Hooded Man ritual is quite similar to the Elevator
ritual, in the sense that it takes you to a world different from ours. This one
requires you to perform a cleansing ritual prior to starting the game, like
burning a sage and spreading salt on your front door.
When night comes, go to a room where there’s a telephone.
Detailed instructions can be found online, but you’d basically be making a call
for a cab. If you have succeeded, you’ll be seeing a black cab parked outside
your house. Exit the building, climb into the cab’s empty back seat, lock the
door behind you, and go to sleep. If you awaken and your watch reads exactly
3:30AM, then you’ll find yourself falling asleep for the second time. Once you
wake up, the cab will be on an unfamiliar highway and you’ll notice the Hooded
Man behind the wheels. Some accounts have stated that other passengers may get
inside the cab and sit with you, but you should never pay attention to them.
If you want to end your ride, just lean closer towards the
Hooded Man’s ear and whisper “I have reached my destination.” You’ll fall
asleep and wake up in your house, after which you’ll have to go to the
telephone, dial a number, and say “Thank you for the ride.” Do another
cleansing ritual afterwards. Regarding the cab ride, it’s up to you whether you
want to continue the ride for a longer period of time, but many have advised
against it since the world gets more absurd as the ride goes on and the
worst-case-scenario is that you might not be able to escape that world anymore.
2. Charlotte’s Web
You might be familiar with the popular children’s book,
Charlotte’s Web, but have you tried playing the game named after it? In this
game, you’ll be calling for the spirit of Charlotte Webster—a little girl from
the 1400s whose mother has been accused as a witch and burned at the stake. If
you dislike the idea of playing paranormal games by yourself, then this might
be the game for you, since it requires two players.
You and your partner have to go to a dark room with a large
mirror. Bring a flashlight and a toy, preferably one that a little girl would like.
Set up two chairs in front of the mirror and a table behind the chairs. Place
the toy on top of the table. Make sure the toy’s reflection can be seen in the
mirror. You should both take your seats and make sure no other light comes
through the room except the ones coming from your flashlights. Say the words
“We want to play Charlotte’s Web” in unison.
Wait for Charlotte as she appears in the mirror to take the
toy. You may now converse with her or ask her questions. Once you’re done, say
“Goodbye, Charlotte” with your partner, and that’s it. Those who’ve tried this
game claimed that Charlotte can be a sweetheart, especially if you get on her
good side or if she likes the toy you offered. Don’t play this game in an
attempt to try and piss her off, though, because accounts say that Charlotte
throwing a tantrum would be the last thing you’d ever want to see.
No comments:
Post a Comment